Painting on a landscape layer with both an Alpha Layer and Weighted Layer creates black areas. Per documentation painting with an alpha layer should smooth over black areas when multiple weighted la ...
Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...
If "Generate Mesh Distance Fields" is active within the project settings of a project, the .umap of a level will be deleted if a landscape is created and the level is saved, then the 2D texture that ...
Having an actor in the level with a child actor component, replacing it with another copy of itself, and deleting the copy results in a Child Actor remaining in the world outliner, which cannot be d ...
The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...
Changing your project name from 'MyProject.zip' to 'MyProject 1/1/1/1/1.zip' creates a folder which nests another folder that eventually leads to the zip. ...
'Create Compressed Cooked Packages' option within Project Settings > Packaging menu does not create a smaller package size on Mac and it does not change the size on Windows packages. ...
Adding a render target cube to a Scene Capture Cube returns a very dark texture. ...
When using modulated shadows turned on for the directional stationary light in your mobile project, the movable objects shadows will not be blended. Image attached to illustrate the inconsistency. ...