If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...
This is a common and longstanding crash that has occurred since at least the 4.15 release and has affected more than 200 users. User Descriptionsafter opening a projectwas just trying to start a pr ...
A licensee has reached out via EPS about a texture loading issue they are having in-editor. I summarized the most important points below:The issue relates to texture load failure associated with mat ...
Other components aren't ignored if 'Ignore Owning Actor' is enabled for a Radial Force component User Description: From 4.7 release notes; "New: Added 'Ignore Owning Actor' option to Radial Force ...
If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...
This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...
UDN Description: We are having issues with the "Create Blocking Volume" tool on StaticMeshActors. When we create a convex blocking volume (any convex, rough or heavy), we often have volumes that ha ...
When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...
This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 561 ::SortPackagesForReload( ...
Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...