Decal Fade Out does not cause decal to fade, destroys decal at end of fade time

UE - Graphics Features - Jul 27, 2016

Decal Fade Out does not cause decal to fade as expected. Instead, after the delay and fade time, the actor is destroyed with no noticeable fade during this time period. ...

Can't save map warning with Create Dynamic Material Instance node using wrong input

UE - Gameplay - Blueprint - Dec 18, 2015

When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...

Morph Targets flicker Randomly in Slave Mesh

OLD - Anim - Oct 1, 2015

When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...

Calling RestartGame Function causes a crash when exiting PIE

UE - Gameplay - Jul 7, 2015

If the Restart Game function is called in blueprints or code then the editor will crash when exiting PIE [Link Removed] ...

Unexpected vertex normal orientation when manipulating some morph targets

OLD - Anim - Jul 19, 2016

Unexpected vertex normal orientation when manipulating some morph targets. This may be related to [Link Removed], but felt different enough to enter on it's own. ...

Blutility button not working after editing blueprint - need to reopen window

UE - Gameplay - Blueprint Editor - Feb 28, 2018

Blutility buttons are broken if graph is edited while panel is open. User reported bug Video repro attached ...

Cannot package a Client version of a project in UFE when using VS 2017

Media Framework - May 16, 2018

Trying to package a Client version of a project using Visual Studio 2017 currently fails. Packaging a Client version of a project using Visual Studio 2015 completes successfully. Alternate Steps to ...

Incorrect values filled for nativized struct arrays when resized and packaged

UE - Gameplay - Jun 4, 2018

When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...

Child Animation Blueprints Do Not Get Recompiled Correctly

UE - Gameplay - Jan 7, 2020

The child of an animation blueprint is not properly recompiled when the it's parent is compiled. Found in 4.24.1 CL#10757647 ...

Importing camera FBX into subsequence loses focal length

UE - Anim - Sequencer - Mar 27, 2020

Importing a camera FBX into a sub sequence will not copy focal length animation.  ...