Adding and removing variables to character blueprint slowly builds RAM

UE - Gameplay - Blueprint - Oct 31, 2016

Adding and removing variables to character blueprint slowly builds RAM, this value does not drop until editor is closed and re-opened. Regression (no) issue (does) occur in 4.12.5 ...

Adding assets to a project on a drive that is full still creates the file at the desired location instead of in a temporary location and provides no information as to why the asset is failing to load, corrupting the asset

Tools - Oct 31, 2016

Adding assets to a project on a drive that is full still creates the file at the desired location instead of in a temporary location and provides no information as to why the asset is failing to loa ...

PLUG IN "Analytics Blueprint" + arm64 from Binary Version Results in Black Screen when App is Launched

UE - Platform - Mobile - Oct 28, 2016

A blank Blueprint Project with the PLUG IN "Analytics Blueprint" enabled + arm64 active in the Project settings results in Black Screen and crash when the resulting app is opened on an iOS device. ...

Planar Reflection with Exponential Height Fog flickers on iOS

UE - Platform - Mobile - Oct 28, 2016

Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...

No Bind option for brush array delegate in UMG

UE - Editor - UI Systems - Oct 28, 2016

The option to bind to a delegate does not appear when the desired property is in an array. ...

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true

UE - Editor - UI Systems - Oct 28, 2016

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...

Last Index Node Changes Size And Shape Unexpectedly

UE - Gameplay - Blueprint - Oct 28, 2016

The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...

Editor freezes on load with default pawn set in gamemode class and cast node

UE - Foundation - Core - Oct 27, 2016

When a GameMode class defines the default pawn class as a character blueprint, and the character blueprint contains a cast node to a blueprint based on the GameMode class, the project will freeze be ...

Shadow Acne Occurring on Movable Objects

UE - Graphics Features - Oct 27, 2016

Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...

Tilemaps using Isometric Diamond Project Mode has Offset Collision

UE - Gameplay - Paper2D - Oct 27, 2016

When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...