Adding and removing variables to character blueprint slowly builds RAM, this value does not drop until editor is closed and re-opened. Regression (no) issue (does) occur in 4.12.5 ...
Adding assets to a project on a drive that is full still creates the file at the desired location instead of in a temporary location and provides no information as to why the asset is failing to loa ...
A blank Blueprint Project with the PLUG IN "Analytics Blueprint" enabled + arm64 active in the Project settings results in Black Screen and crash when the resulting app is opened on an iOS device. ...
Planar Reflections have noticeable gaps in the reflection of the exponential height fog for the scene that will flicker as the camera moves. Attached ipa link and test project. [Link Removed] Te ...
The option to bind to a delegate does not appear when the desired property is in an array. ...
User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...
The Last Index node will change size and shape in way that isn't consistent with other nodes when at certain zoom levels. These levels are -1, -7, or -10 respectively. ...
When a GameMode class defines the default pawn class as a character blueprint, and the character blueprint contains a cast node to a blueprint based on the GameMode class, the project will freeze be ...
Shadow Acne is occurring on movable actors in Blueprint and C++ template projects. The Shadow Acne is present in editor and while launched on to Windows and Mobile. This was found on separate graph ...
When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...