A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...
View Frustum and Occlusion culling do not appear to work for Planar Reflections though the stats in PIE seems to indicate otherwise. I've attached two gifs showing View Frustum and Occlusion chec ...
The landscape tool is not working correctly in OSX Sierra 10.12 This could not be reproduced in El Capitan 10.11.6 on a similar iMac or on Windows Not a regression as it occurs in 4.13.2 as well ...
The description of projects packaged is defaulting to Unreal Engine. This is happening in development and shipping builds on Windows. Occurring in: 4.10.4, 4.11.2, 4.12.5, 4.13.1 and 4.13.2 ...
When removing instances from an ISMC, indices / indexes returned from AddInstance will be invalidated. This can cause issues for users that want to do custom management of instances. Using something ...
Motion Controllers appear to be jittery if the actor is attached to another moving actor. The Motion controllers shake as the actor is forced to move as it it attached to another actor that is movin ...
For devices without framebuffer fetch we are relying on undefined behaviour for depth reading with decals, mod shadows and depth reading materials. (ES2 spec: 3.8.6 Texture Framebuffer Attachment). ...
User is not able to use the Create Comment shortcut (C by default) to create a comment in either the Behavior Tree or EQS editor graphs. This works in blueprint graphs and makes adding comments eas ...
User is not able to create a comment in the EQS editor. This prevents them from organizing and providing information on the asset's logic. ...
Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...