See https://udn.unrealengine.com/questions/466694/index.html GetUniqueBuildID() was changed in 4.20 so the value returned by default was the same as the network version. However FNetworkVersion::Ge ...
It seems that the first time an animation is played, the character pop into place. ...
Changing levels with ClientTravel() breaks ability to activate sequence. Client Travel API: [Link Removed] Confirmed in 4.22 MAIN at CL 4503321 ...
Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...
The texture scaling of an imported CAD file is much smaller than that of a standard engine primitive or imported fbx. Found in 4.19 CL# 4033788. 4.20 CL# 4369336, 4.21 Preview 2 CL# 4472090 ...
UDN report: Hi, This is not really a question, but I just wanted to point something. It seems that the PseudoVolumeTexture method in common.ush is not working the same way between DirectX and Ope ...
Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...
When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...
If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...