 Unreal Engine Issues
Unreal Engine IssuesParameters are misnamed when adding a new parameter to Map Set in a Niagara Module Script Tested: 4.23.1, 4.24.3 , 4.25 preview, 4.26 (main) ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Changing materials before making a change to a model with cube grid causes that previous selected material to be added to the model ...
For arrays, FPropertyReplicationStateDescriptorBuilder::IsSupportedProperty will set the FMemberProperty's ChangeMaskBits to "1U + FPropertyReplicationState::TArrayElementChangeMaskBits". If the arr ...
The Transparent materials like the Glass don't behave correctly in Raster (in PT is working as expected). They are visible in Alpha with Holdout. This is an Engine limitation for now. But we sho ...
Requested by UDN : https://udn.unrealengine.com/s/case/500QP00000RyWvAYAV/requesting-an-engine-mod-to-access-certain-landscape-texture-patch-properties-in-blueprints-via-getters?fromCase=1 ...
Copying and pasting an array of nested instanced subobjects from a level instance into a Blueprint's defaults and adding that Blueprint to the level will prevent the actor instance from saving. ...
Context State Tree Tasks have a configurable default value 'Should State Change on Reselect' which controls whether the task receives a EnterState/ExitState if completion of the current state is fo ...
I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...
When using multiple collision boxes with the mesh scaled in a negative axis while the collision boxes are rotated that the rotation is not taken into account when using the negative scale. ...
When dragging the Details Panel in a Blueprint across the event graph the editor will crash. [Link Removed] ...