ISM Component in an instanced BP does not take into account changes to NumCustomDataFloats from the BP class

UE - Graphics Features - Sep 16, 2022

PerInstanceSMCustomData is bulk serialized and doesn't get changed on the BP instance when changing NumCustomDataFloats, possibly causing out of bounds array access leading to a crash. Possible sol ...

Multiple water body blend modes produce unexpected results

UE - LD & Modeling - Terrain - Water - Sep 16, 2022

Animation tracks reset to ref pose when editing actor properties.

UE - Anim - Sequencer - Sep 15, 2022

Editing an actor's properties in a sequence causes the animation to go to ref pose. ...

open asset in editor crash (Objects have the same fully qualified name but different paths)

UE - Gameplay - Blueprint Compiler - Sep 15, 2022

in 4.27 open this asset could not crash ,but 5.0.2 could get crashed ...

Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible

UE - Graphics Features - Sep 15, 2022

This is a regression tested in //UE4/Release-4.27 CL 18319896 Visualizing Custom Stencil Buffer returns incorrect results when an Actor with Render CustomDepth Pass enabled is visible. ...

Screen Percentage does not behave correctly with SceneDepth Post Processing

UE - Graphics Features - Sep 14, 2022

This is a regression tested in //UE4/Release-4.27 CL18319896 Screen Percentage does not behave correctly with SceneDepth Post Processing.  ...

World Partition causes client to disconnect from dedicated server

UE - World Creation - Worldbuilding Tools - World Partition - Sep 14, 2022

When using connecting to a World Partition level on a dedicated server the client get's disconnected immediately. I tested this with a non WP level and the client connected with no issues. I've inc ...

3D Transformation Widget Unusable at Very Large Scales

UE - Editor - Workflow Systems - Sep 13, 2022

When using a Transformation Widget in a Blueprint, the size of the widget seems to be some kind of product of size in screen space, object scale, and the transform widget scale that makes it much to ...

Child component reports Parent during On Hit events instead of itself

UE - Simulation - Physics - Solver - Sep 12, 2022

This is a regression tested in //UE4/Release-4.27 cl18319896 Child collision component reports its' Parent during On Hit events instead of itself.  ...

Crash after importing a 16k Normal Map while Unreal Real is Preparing Texture

UE - Texture - Sep 12, 2022

This is a regression tested in //UE4/Release-4.27 cl18319896 Editor crashes after importing a 16k Normal Map while Unreal Real is Preparing Texture. Other non-normal maps seem to work without issue ...