Objects set to "us as occluder" will create dark artifacts from certain view angles. For this to occur "DBuffer Decals" need to be enabled in the project settings. The licensee has noted that addi ...
There is an issue packaging the project Unreal Stick Figure 2D project that is available in the learning tab. The project cannot package from the outset because of a couple of files that uses space ...
With HTML 5 Packages you cannot use the windows clipboard to paste things into the text box. This issue does not occur with other builds of the project. This issue does not appear to be a regression ...
When a GameplayTagQuery variable is edited from inside of a DataAsset, the editor crashes when the changes are saved. This could be related to a bug that was fixed previously: [Link Removed] Regres ...
When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...
When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to [Link Rem ...
Adding an instance of Atmospheric Fog to a Level causes the Editor to crash on both Linux and Windows when using Vulkan. There is a different callstack when SteamVR is enabled on Linux which is also ...
The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...
This bug comes from https://udn.unrealengine.com/questions/492861/view.html and is a very similar problem to [Link Removed] The issue is that the code that harvests soft object references stored in ...
Merging two actors using a two-sided material produce incorrect results. Notes: Tested with "Allow two-sided material" on and off, the same result is produced. The same issue can be seen when ge ...