This is not a regression. Tested in //UE4/Release-4.27 CL18319896 Crash when recombining Value Pin after swapping Target Wild Card pin from a Vector2D to a Vector on a Set By-Ref Var node. ...
Generated from CrashReporter ...
There's a crash when "Play Quantized" is used on an Audio Component that was constructed via the functions "Create Sound 2D" or "Spawn Sound 2D" when the option 'Persist Across Level Transitions' is ...
In the test above, the Blue Component has a higher priority than the green component; however when in the listener is positioned where the components overlap, both components submix sends are active ...
When you finish editing a level instance, the actor is converted from the world position to the local position of the level instance, but if you replace the actor, the conversion process is performe ...
Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...
There was a recent bug report that matched the description of some older cases (see linked UDN). The issue raised in those cases, [Link Removed], had been fixed, but the recent question seemed to in ...
If you import by drag & drop without Import Into Level, the material will be maintained even if you change it. This is because FFbxImporter::ReimportStaticMesh() sets ImportOptions->bImportMaterial ...
When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget. [Image Removed] ...