Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...
*This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: RawPointer != n ...
When attaching an Actor during its BeginPlay, using SnapToTarget (when that location is not already matched up to the parent) creates an offset on the client. ...
A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...
NetFields are not initialized for classes without properties, preventing RPCs from working. Should just be a matter of removing the PropertyLink check in UClass::SetUpRuntimeReplicationData. See UDN ...
When enabling Daydream on Android devices and uploading it to Google PlayStore, the devices are lowered to 7. ...
The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...
ICU for Android was built with U_TIMEZONE defined to 0, which means that ICU always considers itself to be in UTC, rather than use its default Android implementation. We should try and build ICU ag ...
Use Acceleration for Paths in the movement components appears to be preventing pawns from moving. ...
Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...