TextRenderActor is currently under the hidden category in the Actor class, requesting TextRenderActor to be visible under Actor. ...
UE4 applies 1-x transform to V coordinate when importing UVs from mesh. This is to handle GL/D3D differences in texture origin, but it breaks UDIM page addressing. It's possible to apply a fix to ...
Safe zone overlay ignores alpha when set to 0.0 in DefaultEngine.ini. Tested: 4.23.1 CL#9631420 , 4.25 CL#11341939 ...
Running the console command r.DebugSafeZone.Mode 0 does not disable all overlays. The issue occurs when setting custom values in DefaultEngine.ini as well. Tested using the following settings: ...
This problem seems to occur because Rotation is not taken into account when calculating Weight. I have confirmed that it can be solved by calculating the rotation as follows.float ULandscapeCompone ...
Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...
Weighted Tangent handle modifications do not work as expected in Curve Assets. ...
Dragging + Dropping a file with special characters to import on Mac results in Error. "LogFactory: Error: Can't find file 'filepath' for import" Workaround: Click 'Import' in content browser inste ...
This is affected by loading order. In the case, display mesh was loaded firstly and try to build collision mesh form complex collision mesh asset. But the collision mesh didn't finished to make Ren ...