Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...
Ensure condition failed: Layout == VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR || Layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL || Layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_RE ...
In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (O ...
This problem also occurs when the Create Convex Polygons checkbox is checked in the Pen tool. ...
The following workaround will allow UAT to pass the correct initial map to the application. RunProjectCommand.Automation.csprivatestatic void SetupClientParams(List<DeploymentContext> DeployConte ...
Saving a map will always resave the map's BuiltData, even if the BuiltData hasn't been marked dirty. Changes were made to avoid marking it dirty for [Link Removed], but the call to SaveWorld in FEdi ...
Animation Recorder settings do not persist after editor restart. Can be worked around by setting the values in the EditorSettings.ini file under: [/Script/TakeTrackRecorders.MovieSceneAnimatio ...