When importing a LOD Level for Skeletal Meshes, the user is greeted with a windows directory window and a message that states "Failed to import mesh for LOD level 1" As the user states, this is a s ...
The user still gets the warning that the user need to recompile blueprints (even though none exist) when auto recompile blueprints is turned off. ...
Users reporting that they cannot preview morph target animations while scrubbing through matinee. They suspect that it may be caused by this update in the release notes: "New: Optimized Matinee Act ...
Widgets called to the Viewport with Fullscreen enabled, will eventually cause artifacts to appear on the edges/borders of the screen. There is currently a forums post with multiple users reporting ...
User is trying to use SET_WARN_COLOR to highlight lines in the output window, but it's not working. ...
Using a recursive line trace function to populate the IgnoredComponents array does not properly identify each component of a destructible mesh to be ignored. ...
Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different. Scene with. Unbounded PostProce ...
I'm not sure which way this one should go, but there is inconsistency with how Self Shadow works when compared to the Direcitonal Light or Point Lights. When Self Shadow is enabled on a Directiona ...
For Destructibles, Hide Bone by Name doesn't disable collision with PBO Disable and PBO Terminate. This is similar to [Link Removed], but has enough differences to justify a new Jira (Destructibles ...
Import the attached speedtree asset. The material view will be glitched. Disabling the world position offset input and reenabling seems to help. This issue did not occur in 4.10.4 and does not occu ...