A customer noticed that root motion did not mirror properly when using montages. The issue is that the root motion mirroring code is only called from FAnimSync::TickAssetPlayerInstances . Th ...
From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...
Regression: Tested in UE5/Release-5.0, this issue occurs as well so regression is no. ...
When duplicating Actors placed on the scene they often are placed in a different folder in the outliner than the original actor was placed. This only happens when folders (containing spaces and/or b ...
Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...
It seems as though enabling the DTLS handler component no longer functions on Xbox, and it's possible enabling this packet handler no longer works on other platforms as well. It may also be worth in ...
We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. No memory leak occurs when watching a new blank Actor BP, which implies the root cause ...
Regression: Tested in UE5/Release-5.0, this issue also occurs meaning regression is no. The Niagara System appears to jitter whenever a force is applied after the Rotate Around Point module. If the ...