Android app fails to open when the date and time has been changed to a time zone that is offset by half an hour

UE - Platform - Mobile - Apr 6, 2018

Android app fails to open when the date and time has been changed to a time zone that is offset by half an our. For example setting the time zone to +4:30. will cause the app to no longer open. ...

Cannot build Blueprint Function Library plugin for Mac and iOS

UE - Platform - Mobile - Apr 5, 2018

Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong fold ...

Dynamic Input and Function Scripts fail to compile by default

UE - Niagara - Apr 4, 2018

All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...

Blueprint deleting Variables, kills function parameter shortcuts with same name

UE - Gameplay - Blueprint - Apr 4, 2018

When deleting a variable that shares a name with a function parameter. The references to the function will be deleted as well. ...

Objects do not retain their names when being Imported from a datasmith file

UE - Editor - Content Pipeline - Datasmith - Exporters - Apr 4, 2018

When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...

[Feature Request] Scaling Curves ( Weighted Tangents ) Support for Sequencer

UE - Anim - Sequencer - Apr 3, 2018

Some licensees requested the feature. ...

Unable to edit inherited component properties in a Blueprint if the Component type is set to None and the Blueprint is compiled

UE - Gameplay - Blueprint Editor - Mar 26, 2018

If an inherited component that uses the EditAnywhere specifier has the component type drop down set to None, the component's details can no longer be edited in the Details tab after the Blueprint is ...

Relationship between joycon stick value and Deadzone

UE - Gameplay - Input - Mar 22, 2018

Setting the dead zone of Joicon causes the dead zone to be ignored in the direction of full X, -X, or Y, -Y. ...

Videos Rendered Through Sequencer Are A Different Frame Rate

UE - Anim - Sequencer - Mar 20, 2018

Videos in sequencer do not play at the same speed that they do in editor and do not change speed if the fps is changed when rendered Video appears to play at the expected speed while rendering it o ...

[CrashReport] UE4Editor_Engine!TArray<unsigned int,TAlignedHeapAllocator<0> >::BulkSerialize() [array.h:1173]

OLD - Anim - Mar 19, 2018

Comments from users in crash group:I was loading my project which i have made a copy from previous version of the engine (4.18).4.19 preview crashed while opening my project on 90% ...