When using any collision preset other than QuerryOnly, the collision properties cannot be changed when the actor is in the Viewport. ...
Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...
Additive Composite Mode is not behaving as expected in 4.19 User reports that Composite mode is also affected. ...
When using a windows scaling (such as with 4k monitors) the New editor windows position is not retained between play sessions. The window is always centered. This does not occur if windows scaling i ...
One comment from user in crash group:checking out using source control 107 bool bGPUAlive = GDynamicRHI->CheckGpuHeartbeat(); 108 if (!bGPUAlive) 109 { 110 ***** ...
UDN issue: 4.19 High Quality Gaussian DoF on Mobile效果出错? Another answer hub report: https://answers.unrealengine.com/questions/757162/dof-bug-on-mobile-with-419p4.html ...
Setting your language to German and using a German keyboard will crash the editor when typing into the console. This is the keyboard that was used for testing: [Link Removed] ...
Android app fails to open when the date and time has been changed to a time zone that is offset by half an our. For example setting the time zone to +4:30. will cause the app to no longer open. ...
Trying to Build a Blueprint Function Library plugin for Mac and IOS fails for IOS. The error message indicates that it is looking for the UE4Game file, but it appears to be looking in the wrong fold ...
All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...