From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...
(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...
Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...
This is not a regression Tested in //UE5/Release-5.0 CL20979098 Creating a new C++ class derived from the Abilty Task from the Gameplay Ability System plugin fails to compile. From the Live Coding ...
When you hold down Ctrl key in the viewport set to Perspective mode, you can transform the selected actor(s) without having to actually click the transform gizmo. So Ctrl+LMB transforms on the X axi ...
When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...
This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...
Floor is correctly displaying Shader Complexity. ...
(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...