If the user turns down the Resolution scale, plays in editor, and then ejects from the currently controlled pawn The actors in the scene will be hard to click on because they appear to be offset fro ...
When you have setup a Shared Modules structure in Cascade, and then try to adjust LOD, you cannot adjust the Shared Modules. The current workaround is to go back to LOD0 unshare the modules then re ...
When dragging an actor from the content browser to the level viewport, PostActorCreated() is called twice, once as the actor enters the viewport while still being dragged and again when the LMB is r ...
It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...
A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...
If the pilot option within an editor viewport is used on a blueprint with a camera and LMB/RMB+w is pressed, the camera rapidly flies in the opposite direction of the direction the camera is facing ...
Moving the camera around with click-drag in this project during Standalone or in packaged games causes choppy camera movement. This does not occur in standard PIE. Test project attached. Notes from ...
If a project created in a source build of the engine is converted to the source version of 4.10, the project will not compile with a "Missing UE4Game binary" message. ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...
In the vehicle template, vehicle wheels ignore collision settings of the vehicle when they are set to custom and altered. ...