It seems upon reopening a project with State Trees, they don't always keep their last compiled state or recompile when the project is loading up. Same issue occurred when I removed a Task from a Sta ...
This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...
Attached is a project that picks up Niagara from the content sample. The probability of reproduction is about 1/10. The simpler the project, the lower the reproduction probability. I am attaching ...
Add Actor World Offset does not work consistently with physics-enabled objects Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there, it is a regression ...
When swapping the audio output device while running PIE or a packaged game on Windows, Quartz clocks stop. Does not repro in Release-4.27, but can be reproed in Release-5.0. ...
Editor freezes and stops responding on selection of Blueprint Components; Requiring the editor to be forced closed. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue di ...
Compiling a blueprint component can cause data loss on instances in the level when the component instance overrides its owning Blueprint's property value overrides back to the component archetype's ...
The licensee has mentioned that they also see an FPS drop without a second monitor, so this can happen just by separating windows out on the same screen. ...