I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...
When a Texture Sample's MipValue is set to something other than "none" (which adds the extra pin), attempting to convert that Texture Sample to a parameter will cause the Editor to crash. (Simple r ...
When you move a cube around the viewport and then enter 0 within the location, rotation or scale xyz input, the cube does not reset. 4.8 regression range: BROKEN: CL-2549132 WORKING: CL-2548694 ...
Generated from CrashReporter Logs can be obtained via Crash Reporter ...
It's been reported that using the rolling ball physics on a flat landscape will cause the rolling ball to bounce when it crosses a seam. It does not happen on every single seam, but it happens prett ...
Attempting to play in editor will cause the editor to crash immediately. ...
If the MyCharacter blueprint is renamed or moved to a different folder after the project is built in Visual Studios and then the project is saved and the editor shut down, the editor will give a war ...
Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...
This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...
User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...