In the project attached in original UDN post (too big to attach here) there is a tree that was created with the pivot painter tool that is animated. In the editor it behaves correctly, but trying t ...
Are Ray Ttraced Distance Field Soft Shadows supported on OpenGL ES3.1 + Android Extension Pack platforms like the Shield Tablet or Shield Console? Since the ES3.1+AEP platform supports deferred ren ...
Sound node concatenator doesn't properly work when one of the concatenator nodes is a mixer node. ...
A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...
The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube. Save out this level, level A. Create a new level, and add level A as a sublevel, and sa ...
The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...
If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...
LogUnrealMath:Error: FMatrix::InverseFast(), trying to invert a NIL matrix, this results in NaNs! Use Inverse() instead. LogOutputDevice: === Handled error: === Ensure condition failed: false [File: ...
Even though it's undocumented, Windows can reportedly return ERROR_FILE_NOT_FOUND from WSAErrorCode. We should handle this case, see additional info URL. ...
Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...