PropertySet : changes in instancedstruct are not detected by the watch

UE - Graphics Tools - Modeling Tools - GeometryScripting - Jan 24, 2025

Hi, I tried to use for a scriptable tool the watch property node for a struct. The objective for me was to offer to my user a view of a struct in the scriptable tool and have these modifications b ...

MRQ - Skeletal Mesh motion vector are output only for the last sample of Spatial Sample Count

UE - Anim - Sequencer - MRQ - Jan 24, 2025

Skeletal Mesh motion vectors are output only for the last sample of Spatial Sample Count, while Static Mesh motion vectors are output in all samples. UDN: [Link Removed] Slack thread: [Link Remo ...

Steam Sockets cannot create listen socket during non-seamless server travel

UE - Online - Jan 24, 2025

This seems to occur because the original listen socket is still around when the instance tries to create the new one, even though it has been marked for deletion. The issue does not occur when FStea ...

Temporal Super Sampling flickering temporal analysis visualisation mode indicates temporal analysis disabled for all objects on screen

UE - Graphics Features - Jan 24, 2025

This can also be observed while running in PIE mode using the console command "r.TSR.Visualize -2". It is not clear whether it is only the TSR flickering temporal analysis visualization that is exh ...

Material Parameter in Static Switch Branch of True Controlled by Quality Switch Not Showing Up in Material Instance Panel

UE - Rendering Architecture - Materials - Jan 23, 2025

In material editor, if a quality switch node is used together with a static switch to control branch, material parameters in the 'true' branch will never show up in the Detail panel of material inst ...

[Interchange][FBX] Import of Collision with combine static mesh is different than with legacy

UE - Editor - Content Pipeline - Import and Export - Jan 22, 2025

With Interchange, the combined meshes should not include the Collision mesh. Also the combined meshes should use the collision mesh as their collision. cf. [Link Removed] ...

Add Tooltips to Visual Logger rewind debugger track

UE - Anim - Gameplay - Jan 21, 2025

We'd like to have tooltips that show the description/comment for events in the visual logger tracks in rewind debugger ...

When a TSoftObjectPtr pointing to a const type is used as a parameter for a Dyanmic delegate, unreal marks it as deprecaded.

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 21, 2025

A change has been done to the TSoftObjectPtr class that warns when constructing a pointer-to non-const from a pointer-to-const. This change makes sense and is correct. Example: UTexture2D* Loade ...

[Interchange][Fbx] Collision is not applied on mesh in subhierarchy that has same name

UE - Editor - Content Pipeline - Import and Export - Jan 21, 2025

Reported here  [Link Removed] and maybe here too [Link Removed] ...

Disabling bLerpUVs in Nanite Settings of Static Mesh causes texture warping in clusters

UE - Graphics Features - Nanite - Jan 21, 2025

The licensee has identified a potential fix by changing if( Settings.bLerpUVs ) to if( Settings.bLerpUVs || UVIndex == 0 ) On line 389 of NaniteBuilder\Private\Cluster.cpp in UE 5.5 ...