When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...
[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...
Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...
Because UNetDriver::ProcessRemoteFunction does not check if the actor has been torn off, it's possible for the server to send a RPC for a torn off actor if it still exists on the server and client. ...
This is a regression. Tested in //UE5/Release-5.1 CL2390901 The crash occurred 3/5 times. Crash occurs while playing in editor with a State Tree using Bool Compare for a transition state to a child ...
We recently hit a situation where some actors would suddenly teleport across the map when they were modified in the editor. We figured out that the AttachParent of some actors got reset on editor l ...
The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...
This came via a UDN. Very small triangles can generate very small lods, which make query time really slow if your self collision thickness is significantly larger. You will do X^3 checks per query ...
In 4.27 & 5.0 when you press the in-app screen recorder button it would pop-up a msg about the user giving permission to allow the screen recording and then would start the recorder and save the mov ...