When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...
Tagged bindings aren't deleted when their object binding is deleted in the sequence. ...
Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...
Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...
There is a bloom artifact at the top of the bottom player's screen. ...
Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...
Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...