Importing manual LODs in the Static Mesh Editor on Linux will freeze the editor

UE - Platform - Linux - Oct 21, 2015

When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...

Multigates only fire the first output when inside a function

UE - Gameplay - Blueprint - Apr 2, 2015

Multigates only fire the first output when inside a function. The same setup in the Event Graph will function as intended. Reproduced in 4.7.4 binary and Main (//depot/UE4/Promotable-CL-2498147) ...

Tagged binding exists after deleting object binding in sequence

UE - Anim - Sequencer - Mar 12, 2021

Tagged bindings aren't deleted when their object binding is deleted in the sequence.  ...

Cracks in Nanite Tesselated Landscape

UE - Graphics Features - Nanite - May 13, 2024

Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...

Plane constraints are stuck even when constrain to plane is turned off

UE - Gameplay - Blueprint - Jul 1, 2015

Pawn Movements can be restricted to a specific plain, even if the planar constraints are turned off. ...

Landscape is deformed on Mobile preview

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2021

references to interfaces remain in blueprints after being deleted when copying functions

UE - Gameplay - Blueprint - Nov 17, 2015

If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...

Bloom artifact showing in splitscreen settings

UE - Graphics Features - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Get Instances Overlap returns overlap outside of collision bounds

OLD - Anim - May 17, 2017

Get Instances Overlap returns overlap outside of the collision bounds. This effects the Instanced Overlapping Box and Sphere. It is also reproducible with engine assets replacing the Fencing mesh. ...

Subtracting .2 from a float produces a floating point error

UE - Gameplay - Blueprint - Feb 1, 2016

Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...