If an interface is implemented within a blueprint, the initial function in the blueprint interface cannot be called in the actor. The function will be populated after compiling the blueprint interfa ...
Sub editors do not gain focus when opened. Ctrl+F4 (Close Major Tab) does not work until the open tab has gained focus, so it must be clicked before the hot-key works. Reproduced in 4.8.3 binary an ...
If a custom code based enum is used inside a blueprint, doing a hot reload will break the nodes by assuming they are of a type other than enum. ...
Comments on the final material input node will be erased when closing and reopening the material. ...
When you preview a node in the material editor, the Previewing text inconsistently appears on node and when previewing stops does not disappear. The Blue and Green Color change appears to work as e ...
When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...
This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...
A user adds 3 .h files though Visual studio where the first contains a struct, the 2nd includes the 1st, the 3rd includes the 2nd and tries to make a variable of the struct declared in the 1st. The ...
Using Ubuntu 15.04, editor windows do not layer correctly when minimized. Control remains with the minimized window. Ex. After minimizing a blueprint window, right clicking will still act as thoug ...
In 4.8.2 QA Build - Making the changes to BasePassPixelShader.usf listed below, adding two texture samples and then using the Preview Arrow toggle on the add node will hard crash the CPU, requiring ...