Cannot Access Spawn Actor From Class Inside Function Library

UE - Gameplay - Blueprint - Jun 1, 2016

Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...

DefaultSceneRoot causes Get Actor Bounds to Return 128

UE - Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Manually changing the value for Constraint Value 1 & 2 causes odd visual issues

UE - Simulation - Physics - Jun 1, 2016

Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Attempting to move multiple constraints at once does not work

UE - Simulation - Physics - Jun 1, 2016

Attempting to move multiple constraints at once results in the previously selected ones rotating in place instead of moving. ...

Snap Constraint to Bone affects rotation but not position

UE - Simulation - Physics - Jun 1, 2016

The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...

Scaling widget widget does not display correctly in certain view modes in the PHAT editor

UE - Simulation - Physics - Jun 1, 2016

The pins that are displayed for the scale transform widget when using certain View modes in the PHAT editor. The pins that are parallel to the view mode and can be changed easily are not shown when ...

Adjusting play speed for animation causes notifies to trigger multiple times

UE - Anim - Sequencer - May 31, 2016

Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...

Notifies are retriggered on loop of an animation in Matinee/Sequencer

UE - Anim - Sequencer - May 31, 2016

Notifies are retriggered on loop of an animation in Matinee/Sequencer. This occurs during Sequencer Editor playback and when playing in game. ...

Matinee: Animation keyframes cannot be added after opening a new asset editor in the same window

Tools - May 31, 2016

When opening a new asset editor in the same window as matinee, the 'Add Key' button for animation tracks will no longer function. This is due to FSlateApplication::ActiveTopLevelWindow being reset a ...