Crash when creating a level sequence player after a level begins its tear-down

UE - Anim - Sequencer - May 6, 2020

It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...

Fix missing semicolon in GooglePAD_APL.xml

UE - Platform - Mobile - May 6, 2020

There is a missing semicolon in the GooglePAD_APL.xml file.  Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

HUD screenspace does not update correctly when user plays in a different resolution

UE - Editor - UI Systems - May 5, 2020

HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...

Dynamic delegate with parameter named "Self" cannot be bound to in Blueprint

UE - Gameplay - Blueprint Compiler - May 4, 2020

If you have a dynamic delegate with a parameter named "Self", you cannot bind an event to it in Blueprint. ...

Android launch images change size while onscreen

UE - Platform - Mobile - May 4, 2020

This was reproduced both in Match 3 and a new BP project with a custom launch image. Note that on Pixel 2 the BP project behaves a little differently than Match3. It displays in full size, then s ...

Able to name function parameters "self", resulting in odd compile errors in blueprints

UE - Gameplay - Blueprint Compiler - May 4, 2020

Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Virtual Production - Tools - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

Clion isn't recognized on Linux

UE - Platform - Linux - May 4, 2020

Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...

Having "\n" in an FString property in code results in it being replaced with a line break

UE - Foundation - Core - May 4, 2020

If the user has a code FString that used "\n", that's interpreted as a line break and is removed. This can cause confusion for users attempting to get the length of the value since it will not matc ...