User is not able to reimport an Alembic asset (using the right-click > reimport option). The workaround is to import and then overwrite the asset instead. ...
Issue seems to be related to NpRigidDynamic::setKinematicTarget. When called by itself (like in the case of Kinematic bodies moved without teleportation), the simulated actor is woken and is put ba ...
While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...
When toggling Sub Anim Instance Properties in an animation blueprint, the properties will be listed in the Anim Preview Editor with ID numbers. ...
Attempting to restore the structure pins of a set members in structure node duplicate the structure input or member variables of the structure. Regression (no) issue (does) occur in 4.11.2 ...
Debug line is used as a setting to help debug WidgetInteractor component that NickD just put in place ...
Can't change settings for CineCameraActor in the level blueprint without casting. The user has to cast in order to change the settings in the "Current Camera Settings" ...
Calling a custom event in a sublevel blueprint of a sublevel that is currently hidden will not show the custom event's function in the context menu. Regression (no) issue (does) occur in 4.11.2 ...
HTML5 is not packaging or launching onto browsers in 4.12.5 on Win10 machines. ...
If you set the Touch interface to none while there is currently inputs being registered, the inputs will continue forever. I also found that if you set the Touch interface to an actual asset the pla ...