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When World Composition Sublevels are streamed out and back in the LODs appear distorted. This reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4.23.1 (CL-9631420), 4.25 Preview ...
Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...
If Level LOD changes to a different LOD while first is loading, LODIndex breaks. ...
User created Bitmask flag Enumerators are not correctly stored and retrieved from Blueprint Integer variable settings. When the Editor is restarted the value of the Integer's Bitmask Enum is set to ...
Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...
Once the foliage instances lost the link to Landscape, Reapply tools also doesn't do anything on those foliage ...