[CrashReport] UE4Editor_CoreUObject!IncrementalPurgeGarbage() [garbagecollection.cpp:1042]

UE - Editor - UI Systems - Localization - May 31, 2016

This JIRA is being entered as a result of being one of the top crashes in 4.12 Preview 5 In the 4.12.0 release, we currently have a user on the Answerhub who experiences this crash: https://answers ...

Static imported as skeletal removing material IDs with some FBX

Tools - May 27, 2016

Static imported as skeletal removing material IDs with some FBX. This user's FBX files are, so far, the only ones that exhibit this behavior ...

Level sequence updates more than once per frame when content editors are open

UE - Anim - Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Splitting rotation pins causes values to swap around

UE - Gameplay - Blueprint - May 27, 2016

When a rotation pin with set values is split into three float pins, the values set for (X,Y,Z) rearrange themselves in the new float pins as (Y,Z,X). ...

Performance regression from 4.10 to 4.11 on Sony Xperia M4 Aqua

UE - Platform - Mobile - May 27, 2016

User reports that on the Sony Xperia M4 the FPS have decreased from about 25 down to 5 after upgrading to 4.11. ...

Bloom banding when exiting top of screen, doesn't affect other sides

UE - Graphics Features - May 27, 2016

As a blooming object (the sun in this repro case) leaves the view via the top-edge of the screen, some noticeable banding occurs. Happens in both PIE and -game. Found on: //UE4/Main CL-2991400 //U ...

Target Rotation of Physics Handle doesn't register and can't be manipulated on tick

UE - Gameplay - May 26, 2016

Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...

Splines handle box collision and collision from other shapes differently

UE - Gameplay - May 26, 2016

Splines handle box collision and collision from other shapes differently. ...

Manually importing LODs are rotated 90 degrees when using Transform Vertex to Absolute

Tools - May 26, 2016

When importing a Static Mesh if you use the default settings and then manually import any LODs for that static mesh they will be rotated by 90 degrees. I found that disabling Transform Vertex to A ...