Ragdoll stops mid-air when activated during root animation

UE - Simulation - Physics - May 1, 2020

Calling a native interface function implemented by a non-nativized Blueprint asset from a nativized Blueprint asset will silently fail at runtime.

UE - Gameplay - Blueprint - Apr 29, 2020

In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...

Movie Render Queue renders UMG Scale Boxes incorrectly

UE - Editor - UI Systems - UMG - Apr 28, 2020

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...

Codeworks fails to install under Ubuntu 18.04 and later

UE - Platform - Linux - Apr 28, 2020

Codeworks is packaged with Unreal engine download from Github, but depends on Libpng12, which is deprecated. Current version of Libpng is Libpng16 ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

UE - Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...

Returning the base class type by literal value in a base class function will return a different value in a child class when it's nativized.

UE - Gameplay - Blueprint - Apr 27, 2020

If a base class function returns its own class as a literal value, the nativization process will emit the literal term as "GetClass()" rather than as the actual value (e.g. UBPBase::StaticClass()). ...

Landscape Component LODBias parameter is broken

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2020

The behavior of translucent sorting is different between 4.23 and later.

UE - Graphics Features - Apr 24, 2020

Also, from 4.23 onwards, if you move the mesh back and forth, the order of the  translucent sort will be switched. ...

Tabbing out of exclusive fullscreen leaves the window & backbuffer in an incorrect state

UE - Editor - UI Systems - Apr 24, 2020

With windows 10 there has come some new swap chains, which unfortunately messes some things with regards to fullscreen up. We've fixed a bunch in the renderer (which would downright cause crashes), ...

[Feature Request] Update UE4 Tutorials to account for new Modes workflow

UE - Editor - Apr 23, 2020

Modes workflows were updated in 4.25. This change removed the traditional Editor modes from the single, static Modes Panel and moved them into a combo box on the Level Editor Toolbar. Entering a mod ...