Actor Soft Reference in LevelInstance does not have a Referenced Object during PIE

UE - World Creation - Worldbuilding Tools - Level Instances - May 30, 2023

When setting an actor on a level to the SoftObjectRefence(Type:Actor) variable and outputting the object name as a PrintString, the object name cannot be correctly obtained if the set actor is place ...

Memory stomp in UTexture2DArray::SetPlatformData

UE - Texture - May 30, 2024

A crash from bad memory access can happen when clearing the textures in a Texture2DArray asset. This appears to be because the order of operations when deleting the platform data is: ``` if (Privat ...

Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 13, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

Building Geometry Stops UTickableWorldSubsystem Ticking

UE - Gameplay - Jan 31, 2025

Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...

[CrashReport][GPU Crash] NodeAndClusterCull

UE - Graphics Features - Nanite - Nov 19, 2024

Users affected: 51 Total occurrences: 90 Last occurrence: November 19th 2024, 3:25:41 am First occurrence: August 7th 2024, 8:10:10 pm Latest version: ++UE5+Release-5.5-CL-37670630 Platform: Win64 [ ...

Mesh from attached USD fails to import

UE - Editor - Content Pipeline - USD - Mar 31, 2025

UDN customer reported this issue: Using legacy USDImporter, the attached USD throws these ensures ensure(Primvar.Get(&UVs, Options.TimeCode)); ensure(Primvar.GetIndices(&Indices, Options.TimeCode) ...

Crash occurs when opening FP_Walk_Fwd in the First Person Template

UE - Anim - Runtime - Sep 12, 2023

This is a regression. Tested in //UE5/Release-5.2 CL26001984 Opening the FP_Walk_Fwd animation in the first person template results in an assertion. ...

When set the current language and asset group to different languages, the asset group will not work

UE - Editor - UI Systems - Localization - Nov 22, 2020

When set the current asset group language in a particular process, the asset refers to the "source asset" and output warning log. LogPackageLocalizationCache: Warning: Skipping the cache update for ...

Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor

UE - Gameplay - Blueprint - Jan 12, 2016

If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...

Custom Component class does not show up in Add Component list

UE - Gameplay - Blueprint - Mar 5, 2015

Creating a code component class and marking the UCLASS() macro with meta=(BlueprintSpawnableComponent) does not allow the component to be used inside blueprints. Workaround: Adding ClassGroup=( [Gr ...