Promote to Variable no longer an option in Blueprint Function Library

UE - Gameplay - Blueprint - Nov 10, 2014

In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...

Transform track can't be edited for Spawnable empty actor in Sequencer

UE - Anim - Sequencer - Oct 2, 2017

Transform track for a spawnable Empty Actor always shows 0, 0, 0 and it can't be edited. I could repro this in 4.17.2 and 4.18 Preview 2. This does not happen in 4.15.3 and 4.16.3. So this could b ...

UnrealVS: Compile Single File no longer working after upgrading to 5.3

UE - Foundation - Cpp Tools - UnrealVS - Oct 2, 2023

After installing the UnrealVS version that arrived with 5.3. I can no longer use CompileSingleFile. It does however work on the Lyra project. One difference I notived, however, is that Lyra seems to ...

Inconsistency is docking location when opening assets

Tools - Feb 19, 2015

When opening materials, textures and meshes the tab that opens will randomly either dock to the main editor window or open as its own window. User's video highlights inconsistency. ...

Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

Vector2D struct does not save default values in macro inputs

UE - Gameplay - Blueprint - Sep 1, 2016

Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...

Change in bitfield in a USTRUCT fails to replicate to clients

UE - Networking - Jun 23, 2015

In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...

Default name 'None' for TextureSampleParameter2D blocks overriding in the material instance.

Named 'None' in the material editor, TextureSampleParameter2d is not overridden in the material instance. ...

Changing Child Actor Class does not update Child Actor Template

UE - Gameplay - Blueprint Editor - Sep 28, 2017

WHen the Child Actor Class value is changed in a blueprint, the Template name is not updated. Note: The Settings uner the Child Actor Template dropdown DO update when the class is changed. Workaro ...

Free physics constraints between two objects of differing size causes smaller object to jitter

UE - Simulation - Physics - Sep 13, 2023

A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...