When a node has a variable assigned to one of its pins. You will get a crash every time you add a pin. I am sure this goes for all nodes with with the "add pin" functionality [Link Removed] ...
A Simulating Physics component with StartAwake = false will be awoken by a Welded component If a welding occurs during the call to OnCreatePhysicsState, this breaks the start awake disabled flag. Th ...
After hitting this failure, if you try to deploy again, then it will work. This only occurs on the first attempt. Initially, I thought I hit a disc space issue I was hitting due to having a sample ...
When accessing a data table in BP and getting an Actor Class from it the Class will return NULL when in Standalone Game, Launching, or in a packaged game. This only seems to work in PIE. ...
When an image widget is set to draw as border it will no longer render as a border if the size is negative. The widget appears completely opaque. ...
in UMaterial::GetAllReferencedExpressions, the mobile branch ignores every CustomOutputExpressions including RuntimeVirtualTextureOutput. ...
Moving a property from a recently reparented BP to its new parent will assert in FBlueprintCompileReinstancer::MoveDependentSkelToReinst at ensure(PrevStructSize == NewStructSize) This only see ...
FBX file import freezes UE while trying to import into DataPrep by the Interchange importer. The import will start, but then a message will pop up stating "Creating snapshot of world content ... " ...
Unreal Editor can get in an infinite while loop when the action Asset->Source Control->History is used in a Blueprint Asset. Reportedly, this issue is only encountered when using the Branches featur ...