No audio can be heard when using the Built-In Spatialization plugin. This is a regression from 4.26. Occurs in 4.27 and 5.0. ...
Replays start playing before the player finishes loading into the level. From the player's point of view the replay starts playing 3 seconds into the replay instead of playing at 0 seconds. The pl ...
A user reported this issue to us through Salesforce. They initially said it crashed with both Spot Lights and Rectangle Lights, but I was only able to repro with Rectangle lights. Additionally, I di ...
This may be more of an error when detecting the input when layer blending is being used (as we've seen in other functions), rather than it necessarily being an error with the compilation of the stan ...
If some sequencer events are added to LatentAction queue while calling SetPlaybackPostion using Play method, the events will not be digested. So the LatentActions cause that ensure condition failed ...
After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened. This was tested with both engine content cub ...
The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html Regression No, according ...
ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...