Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated

UE - Gameplay - Oct 9, 2015

Attaching a Skeletal Mesh by setting it's Parent Socket causes the mesh to be offset and rotated User Description: I still need to test using the BP you recommended. I tried again using the charac ...

'HighResShot 2' is not taking a screenshot for a packaged project

UE - Graphics Features - Mar 19, 2015

When you attempt to take screenshot in a packaged project with the Console Command 'HighResShot 2'. This command works in editor but not in a packaged project. Issue with packaging in Main CL# 248 ...

Changing the directional light from stationary to movable causes the mobile preview to show dark

UE - Graphics Features - Nov 5, 2014

When Changing the Light source in the Sci Fi Hallway from stationary to movable, the room will become dark on Mobile preview. ...

Crashing when attempting to open a Room blueprint in a users project

UE - Gameplay - Blueprint - Jan 28, 2015

A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...

Adding ProceduralMeshComponent Class to a project prevents the code from compiling

UE - Gameplay - Aug 5, 2016

After adding a classed based on ProceduralMeshComponent the code for the project does not compile any longer. **This is a Regression - Adding ProceduralMeshComponent class would compile successfull ...

Packaged projects do not render in web page using Safari 10.0

UE - Platform - Mobile - Aug 9, 2016

My Macbook Pro uses an Nvidia GeForce 750M and was on Safari 10.0 when this occurred. This did NOT occur on a Macbook Pro with the same card and using Safari 9.1.2. This did NOT occur on an iMac wi ...

Standalone Window Size Not Displaying In Fullscreen

Tools - Jun 15, 2016

Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...

Crash occurs when importing attached FBX with default import settings

UE - Editor - Content Pipeline - Import and Export - Dec 22, 2016

While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...

Decal creates lighting artifacts on edge of meshes

UE - Graphics Features - Aug 22, 2017

When using deferred decals there are artifacts that are caused by the emissive color of the decal when viewing the decals from a low angle. These artifacts appear as thin lines on the edges of the m ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...