Projects packaged for Android using Vulkan are crashing on S7 Mali devices. This is not happening in 4.14. ...
If you open a VS2017 sln and enable UnrealVS on the toolbar you'll see the refresh and batch builder button, but no field to fill in the project to compile. Clicking the Batch builder button will d ...
Compile error when connecting Literal enum node to Enum container Map type. If this connection isn't compatible, a "Byte to Enum" would be expected to be created. ...
2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
Crash with empty callstack when Calling Enable HMD (True) in a shipping build ...
Using the first person template to build/compile/package a dedicated server causes the server to assert shortly after launch. This assert does not occur when building a dedicated server from a thir ...
When creating and modifying a material, the base Texture Sampler count and instructions are returning incorrect values. In 4.14.3 whenever you create a new material the Texture Sampler count is 0/1 ...
Re-importing a static mesh results in all currently applied sockets being removed from the static mesh in the Editor. Workaround: Setting the sockets up in the Native 3D editing software followin ...
Blueprints that include a macro that includes one of their own functions are unable to compile. The error message that is given is: Error Could not find a function named "MyFunction" in 'ActorBP_C'. ...
PxShapes are created with a ref count of 1, and it is up to the caller to decrement this once the shape has been attached to an actor. There are a handful of places in the code in which this doesn' ...