Steam Audio Crashes Project when Deployed to Android Device

UE - Audio - May 5, 2017

The new Steam Audio plugin is crashes when deployed to Android Devices. ...

Negative values in Display 1.7 of the Math_Hall map are not graphed correctly in ContentExamples

Docs - Samples - May 4, 2017

This is a regression from 4.15.2 ...

Select Node disconnects option pins when the index is connected

UE - Gameplay - Blueprint Editor - May 4, 2017

When the Pins are updated for the enumeration all existing connections and literals are lost. Note this also happens when the Pin Type of the Index is changed from boolean/int/byte to an enumeratio ...

Physics Constraint Angular Limits can be violated using Leap Motion controls

OLD - Anim - May 4, 2017

Physics Constraint Angular Limits can be violated using Leap Motion controls User Description: Door is hanging on a Physics Constraint. Closed/opened door wobbles when attempting to violate angul ...

KiteDemo: Bookmark 1 - bird visuals and audio missing

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – I found that aside from the incredibly low FPS, some of the Bookmarked camera locations have issues. In the fi ...

Functions are called multiple times when given more than one reference

UE - Gameplay - Blueprint - May 2, 2017

Functions are called multiple times when given more than one reference. The function is called a number of times equal to the number of references that it is given. ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Dynamic Material instance Does Not Return Scalar Parameter Values Array Correctly

UE - Graphics Features - Apr 25, 2017

It appears that MIDs do not return Scalar Parameter Values in an array. It will return the parameters during runtime but not in the construction script. The steps are meant to show you that you ca ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161]

UE - Graphics Features - Apr 20, 2017

Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components

UE - Graphics Features - Apr 18, 2017

Increase in Engine Stats for large amounts of Hierarchical Instanced Static Mesh Components User Description: We are having performance drops of almost 5ms in 4.15 when using "Hierarchical Instanc ...