If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's defaul ...
The Vertex (Sprite) Color is rendering a higher value than the color picker has set. In 4.7.6 this is consistent for Materials as well, but in 4.8 and 4.9 only the Paper2D elements are rendering at ...
Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...
Spawn decal at location's default rotation values change after splitting the rotation pin. Splitting the rotation pin appears to swap the rotation values for x and y. ...
If the default value of a replicated property is edited on an instance of a placed-in-map actor, then on the server is value is changed back to the default, a client who joins in progress after this ...
Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...
Two Sided materials are lit incorrectly on Niagara ribbons. The sides will be flipped of how they should be. ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...
When using a struct as a type for TArray and first element of the array has first member variable of the struct set to default, it is not exported to *.csv ...
Child Actors do not replicated properly to clients when running a project using the "-game" commandline argument. This does functionality does work properly in PIE and in a cooked build however. Re ...