Jittering appears when setting DOF in ES3.1

UE - Platform - Mobile - Oct 5, 2021

For reference, it was fine in 4.24 In particular, jittering is severe when the camera is moving. GaussianHalfRes has been removed in CL 14036168, which is likely to cause degradation issues if int ...

The crash reporter tool does not start on Windows 8.1 machines when running the Engine built from source code.

UE - Foundation - Core - Dec 5, 2014

The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...

Crash with geometry collection in es3.1 preview

UE - Simulation - Physics - Destruction - Dec 22, 2020

Packaging for Win32 fails on Visual Studio version 15.7.1 with multiple unable to find mspdbcore.dll errors

UE - Foundation - Core - May 15, 2018

This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...

Foliage does not appear in capture target when using "Always Persist Rendering State" when the foliage count is over 1.5k

UE - World Creation - Worldbuilding Tools - Foliage - Jan 10, 2018

There is an issue occurring where Foliage does not appear in capture target when using "Always Persist Rendering State" when the foliage count is over 1.5k. The issue does not occur when the foliage ...

Cull Distance Volumes do not effect Blueprints or Skeletal Mesh Actors

UE - Graphics Features - Jul 31, 2014

CHANGELIST: 2181118 BRANCH: UE4 https://udn.unrealengine.com/questions/166371/cull-distance-volume-bug.html DESCRIPTION: Cull distance volumes don't seem to cull blueprints or meshes inside a bluep ...

Dirt mask (bloom) is not displayed in some Mali Devices

UE - Platform - Mobile - Oct 12, 2016

In some mali devices (Galaxy S6, SC-05G, Android 5.0.2 / Galaxy Note 5, SM-N920C, Android 5.1.1) cannot display dirt mask in the bloom effect. This is well displayed in iPhone 5s, LG G4, Nexus 5 ...

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter

UE - Anim - Rigging - Retargeting - May 2, 2023

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter. They can still be selected via the bone name hierarchy. Reproduces in the following://UE5/Release-5.1 CL 2390901//UE5/Re ...

Using UMG on iOS devices are not displaying with the correct resolution and scaling

UE - Editor - UI Systems - Mar 18, 2015

When testing UMG on an iOS device, the UMG is not rendering correctly ot the device. The UMG components seem to over lap each other. Photos of the expected outcome vs the outcome seen have been at ...