Multi Sphere Trace is not returning the correct Impact Location

UE - Simulation - Physics - Jan 19, 2015

Multi Sphere Trace is not returning the correct Impact Location. Other AnswerHub Report:https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html ...

Lighting Build fails with World Settings Error

UE - Graphics Features - Jan 16, 2015

Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

UE - Editor - UI Systems - Jun 10, 2016

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...

ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass

OLD - Anim - Mar 19, 2018

There is an issue occurring where when updating an animation of a child actor by setting the Child actor class, the animation will flash the skeleton in a T-Pose before continuing with the animation ...

ShaderCacheTool build fails

UE - Graphics Features - Oct 25, 2017

In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...

CLONE - ShaderCacheTool build fails

UE - Graphics Features - Nov 20, 2017

In 4.18 and 4.19, it is no longer possible to build the ShaderCacheTool. REGRESSION: Yes. The ShaderCacheTool builds successfully in 4.17.2. It looks like the missing MergeShaderCacheFiles property ...

Particles: SetFloatParameter not always having an effect

UE - Graphics Features - Oct 7, 2015

A licensee is trying to use Distribution Float Particle Parameters for the Noise properties of a Beam Particle. When trying to change these parameters in a Blueprint, some work, others don't. When ...

Grandchildren of UDataAsset are not properly registered by the Asset Manager

UE - Gameplay - Sep 19, 2017

Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...

MakeMaterialAttributes and LandscapeLayerBlend produce unexcepted results for WorldPositionOffset

UE - Rendering Architecture - Materials - Nov 8, 2021

For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...

Mobile Preview - Custom Stencil 4.23 Regression

UE - Platform - Mobile - Oct 25, 2019

Regression when using custom stencil with in-editor mobile preview. This does NOT reproduce in MAIN at CL 9730599 ...