Ray traced reflections skewed with un-combined meshes

UE - Graphics Features - Dec 2, 2021

The showdebug abilitysystem command crashes editor when the target is a child actor

UE - Gameplay - Dec 2, 2021

An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityAct ...

Incorrect relative location on client under certain attachment conditions

UE - Networking - Nov 30, 2021

An attached actor's relative location isn't correct on the client when the actor has its position changed to that of the parent actor before attaching with the "Keep World" location rule. On the cli ...

Path Tracing denoiser is not stable in animation

UE - Graphics Features - Nov 30, 2021

When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame. The current denoiser (Ope ...

Path Tracing - HDRIBackdrop contributing twice

UE - Graphics Features - Path Tracer - Nov 30, 2021

The setup for HDRIBackdrop leads to double-counting of the illumination between the skydome and the geometry in the path tracer. ...

Steam Sessions fails to create when using the Create Session node

Docs - Nov 30, 2021

This is a Regression. 4.26.2 - Binary - no issue creating a session. 4.27.1 - Binary - no issue creating a session if you convert a previously working 4.26.2 project. 4.27.1 - Binary - Fails to c ...

Multiple Blueprint compilation passes required to fix up event binding to dispatcher after event rename

UE - Gameplay - Blueprint Compiler - Nov 30, 2021

Renaming a custom event bound to an event dispatcher via a Create Event node requires two compilation passes to fix up the binding.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, i ...

Audio section has incorrect duration when pitch is changed.

UE - Anim - Sequencer - Nov 29, 2021

Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback. ...