Project World Location To Widget Position node appears to return the wrong screen position when Constrain to aspect ratio is enabled. Enabling Constrain to aspect ratio appears to offset the widget ...
If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...
When creating a device profile that sets specific cvars for the ipad pro. They don't seem to be loaded or used in a launched game or in a packaged game. While testing in 4.10 if I changed the IOS d ...
Cast nodes can be converted to pure while the blueprint graph is in read-only mode, such as when you are debugging the blueprint. Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4 ...
The static mesh preview scene profile settings for post processing is being overridden after closing and re-opening any static mesh. ...
Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...
SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...
Memory increase when exiting PIE with project settings open Regression: YES Broken: 3195953 (4.14.0) Worked: 3195953 (4.13.2) ...
Users cannot move assets and folders from the same containing folder to a different folder causing them to have to move them separately. Regression: No ...
Timing appears to be different for the first call of tick causing the camera to appear in a different area than what it was in 4.13 This issue appears to be a regression ...