FHighResScreenShotConfig::Init() sets the materials only in the Editor, due to a #if WITH_EDITOR block. However, the FViewport class exposes the TakeHighResScreenShot to non-editor builds as well, l ...
Reproduces 3/3 times. Issue does not occur in //UE5/Release-5.1 - CL 23901901 Binary. Confirmed Regression. ...
This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...
LyraHealthComponent has an OnHealthChanged callback that is executed whenever a character takes damage. One of the parameters is Instigator, but that is never set properly in the current version of ...
Does not occur in path tracing nor rasterized translucency. ...
Salesforce link [Link Removed] ...
The GameFeatureData asset used by the game features subsystem supports defining extra paths to scan for asset manager assets specific to that plugin. Originally this system only supported relative p ...
This is a regression from 5.0.3 tested in the following streams:BranchChange ListResults//UE5/Release-5.020979098Did not reproduce//UE5/Release-5.123901901Reproduced//UE5/Release-5.224608918Reproduc ...
This is not a regression. Tested in the following branches and change lists:BranchChange ListResultsText compared to VariableVariable added compared to VariableText compared to Text//UE5/Release-5.0 ...