(User provided info) Crash (check fail critical error) if you try to load a UTexture's data (eg UpdateResource() or PlatformData .. Mip .. Lock/GetCopy) inside a PostLoad of anything during an Open ...
When a sphere trace extends from an actor, if the sphere radius is large enough and/or the actor is close enough to one of the actors hit by the sphere, the reported hit location will be the same as ...
In Main the cube Section0 LOD material is replaced with the DefaultGrid material which is also not expected. This appears to be a regression from 4.15 based on the test execution history. ...
Mouse Up Detection lost inside Scrollbox when dragging and releasing inside. This issue occurs when trying to detect on mouse up for a scroll box Regression: This issue also occurs in 4.14.3 ...
Masked materials used in conjunction with MSAA and Forward Rendering results in a banded gradient which seem to correlate directly with the MSAA count variable. This is connected to the Forward Ren ...
F1 key binding cannot be changed, changing it from its default does not actually undo the key binding for documentation No regression has been done for this issue ...
Baked shadows don't seem to work properly when Absolute World Position is involved with masked materials. The masked material won't render a shadow at all in this case. ...
I was attempting to repro UE-40921 and when I tried to track a camera animation, the setting was not available in Sequencer. I cannot Note The setting is available in QA Game This is also not a ...
Unlit materials do not get merged correctly on merge materials by HLOD generation. They turn black. ...
The Hair shader no longer allows ScreenSpace AO on areas of the screen it occupies. While in the Ambient Occlusion Visualizer it appears that the material draws on top of the SSAO. REGRESSION? Yes ...