When using a Find Item node to search for something in an array, you are able to connect execution pins to the node, which then changes it to require an array of execs as an input. ...
The Color Picker is showing a difference in color space when toggling the sRGB setting, but the final resultant color is always the sRGB true color. ...
Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...
Teleport node sets the movement mode for a pawn back to default. The current movement is overridden by the default after using teleport node ...
The editor will crash when assigning a new collision channel to an already fractured destructible mesh. Tested in: 4.13 CL-3106830 4.14 Dev-Main CL-3109838 ...
Animated FBX with no bones imports with jittery rotation ...
When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash. Using the console commands outlined in the steps will work. ...
Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...
When importing a LOD manually in the Static Mesh Editor the editor will freeze indefinitely. ...
When naming a project ending with "Engine" whether there is a "_" or no space separating the name will result in a build error in VS. See attached image for error output. ...