When setting the DPI Scale Rule to custom and using a named slot the frame rate of the editor will drop while zooming in and out of a widget that uses the widget containing the named slot. ...
The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...
Packaging a project to HTML5 while Online Framework is enabled seems to cause packaging failures. It produces the following errors from the Output Log: PackagingResults: Error: unresolved symbol: ...
Might be a simpler repro than this, but take a look at revision 1 of PreRolledBoxes in FortniteMain to see an asset affected by this. It was duplicated from StoreRoot which had breakpoints in some o ...
When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
Converting an Actor to spawnable/possessable in a Sequence causes it lose its position in the track panel. If the Actor was in a folder it will need to be added back to that folder. This was report ...
Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose. ...
When an Animation Modifier passes a null Animation Sequence value to an Animation Sequence the Editor will crash. This is a regression from 4.20.3 (CL-4369336). This was reported and tested in 4.21 ...
Enabling the gLTF plugin and trying to import a glTF asset results in a crash. ...