Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...

Previewing Nav Mesh in DX12 Mode causes Editor to Crash

UE - Graphics Features - Mar 7, 2016

In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash. ...

Collision Not Working on Dynamically Spawned Objects While Using 'Cook Blueprint Component Data for Faster Instancing at Runtime'

UE - Gameplay - Blueprint - Dec 13, 2016

Dynamically spawned objects' collision does not seem to be working in a packaged game when the Cook Blueprint Component Data for Faster Instancing at Runtime option is enabled. Found in 4.14.1. Un ...

Widgets will not continue to tick when out of view

UE - Editor - UI Systems - Oct 20, 2015

If the player uses Event tick to set the position of a widget blueprint with in the viewport and the widget then leaves the bounds of the viewport the widget will then no longer update so that it ca ...

Math Nodes are not updating on input

UE - Rendering Architecture - Materials - May 11, 2015

Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...

r.PostProcessAAQuality does not work in mobile preview on source builds

UE - Platform - Mobile - Sep 26, 2016

r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...

When importing Destructible Mesh chunks, the imported chunks are larger than the Mesh

UE - Simulation - Physics - Destruction - Mar 6, 2020

The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...

Cone Location module does not evaluate Cone Axis when using Wedge shaping

UE - Niagara - Jun 22, 2020

Cone Location module does not evaluate Cone Axis when using Wedge shaping ...

Console Variables Editor plugin disables some CVars in Slate

UE - Editor - UI Systems - Slate - Jan 22, 2024

The following console commands do not work when the ConsoleVariablesEditor plugin is enabled.Slate.GameLayer.ViewportSlotVisibleSlate.GameLayer.DebugCanvasVisibleSlate.GameLayer.PlayerCanvasVisibleS ...