Bloom artifact showing in splitscreen settings

UE - Graphics Features - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Running the demostop command within GameMode :: OnLogout crashes the process

UE - Networking - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

Can't Play In Editor after editing color value in color picker

UE - Anim - Runtime - Oct 23, 2020

Can not launch PIE after set the value in color picker window to enter a number from the keyboard. Choose the color value with the picker or close the window with the Cancel button to return to it.  ...

Get wrong primitive scene data on mobile preview with GPUScene enabled

UE - Rendering Architecture - Shaders - Apr 27, 2022

Decal normals causes underlying shadow masks to become visible

UE - Graphics Features - Oct 14, 2024

When using a Translucent or Modulate blend mode decal, the underlying shadow may become visible with VSMs, RT Shadows, and with the Pathtracer. When no normal is applied and a sphere is used to tes ...

default values on a Make Struct pin that has been removed are incorrect

UE - Gameplay - Blueprint - Sep 30, 2015

If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...

Numpad keys don't respond to input commands on Linux

UE - Platform - Linux - Aug 31, 2015

Setting any of the numpad keys to an input command does not execute the command on Linux. ...

Draw Debug String appears to render in the wrong location

Tools - Jan 23, 2018

Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Cascade velocity aligned particles jitter when "use local space" is enabled

UE - Niagara - Sep 2, 2020

Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...