There is a bloom artifact at the top of the bottom player's screen. ...
amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...
Can not launch PIE after set the value in color picker window to enter a number from the keyboard. Choose the color value with the picker or close the window with the Cancel button to return to it. ...
When using a Translucent or Modulate blend mode decal, the underlying shadow may become visible with VSMs, RT Shadows, and with the Pathtracer. When no normal is applied and a sphere is used to tes ...
If a user creates a struct, uses a Make Struct node, removes a member from the struct, and then adds the value back in the value will not always be correct. ...
Setting any of the numpad keys to an input command does not execute the command on Linux. ...
Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...
It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...
Sprites in a particle system flicker/shake when use local space is combined with small velocity values and velocity aligned sprites. Reported and tested in versions 4.25.3(CL 13942748), 4.24.3(CL 1 ...