Streaming Distance Multiplier Removed From Skel Mesh Settings

UE - Graphics Features - Jan 24, 2017

In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...

Find Collision UV Returning Unexpected Values

UE - Gameplay - Jan 19, 2017

Find Collision UV is returning values that are above 1.0, when it is expected that these values would remain between 0 and 1. ...

Optimizations settings missing from Animation Blueprint

OLD - Anim - Jan 17, 2017

REGRESSION Yes, this does not occur in 4.14.3. Optimization settings are missing from Class Defaults in the Animation Blueprint editor. ...

Aim Offset points update position when the scale of the graph is changed in Persona

UE - Gameplay - Jan 14, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Material gets reset once despawned when using skeletalmesh component/spawnable

UE - Anim - Sequencer - Jan 13, 2017

In 4.14, 4.15 and main, material change for a spawnable actor with a skeletalmesh component gets reset once despawned. This seems to be similar to [Link Removed]. Similar to [Link Removed] ...

HLOD actor is not popping in as expected when zooming out in the viewport

UE - World Creation - Worldbuilding Tools - HLOD - Jan 12, 2017

This is a regression from 4.14.3 at CL 3251583 ...

Unload Stream Level Not Removing Dynamically Spawned Actors

UE - Gameplay - Jan 12, 2017

Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...

Anim notify gets skipped when clips are placed next to each other

UE - Anim - Sequencer - Jan 12, 2017

If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...

Widget bindings do not appear to look for other widgets as possible SubObject properties

UE - Editor - UI Systems - Jan 11, 2017

Widget bindings do not appear to look for other widgets as possible SubObject properties. Widget references do not show up as possible SubObject properties ...

Blueprint Const Function Allows Array Clear

UE - Gameplay - Blueprint - Jan 11, 2017

Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...